So far I am enjoying this game a lot. Do I think I will play it to 40? I am not so sure. The game contains a lot of awesome features to keep a person interested but I still feel that the game is missing the one thing that keeps me coming back for more... a way to really leave a mark on the world. I can't own a house! What they need to do is create Tier 5 content that is player generated. Where players create towns, cities, camps etc that are maintained and kept by the players. These places need to be buildable and destroyable just like shadowbane.
The game so far
Started by Nubs, Oct 05 2008 10:47 AM
6 replies to this topic
#1
Posted 05 October 2008 - 10:47 AM
#2
Posted 05 October 2008 - 03:03 PM
Seriously?©
The reason you dont think youll hit 40 is because you cant own a house and decorate it with flowers you pick from your window garden?
The reason you dont think youll hit 40 is because you cant own a house and decorate it with flowers you pick from your window garden?
#3
Posted 06 October 2008 - 12:51 PM
That really is a feature more games need imo. But they can't be like DAoC houses (though they are stomach-able), no, they need to be like UO and SWG houses. I want to go outside of NPC town and then see a bunch of Player Houses. I really do, and if they have a vendor to sell stuff, even better.
Could you imagine a PvP game built around housing? Defend your house bitch! When you get into a guild then you defend your guild house which is placed in like the "frontiers".
You could be like, "We're fuckin monks, bitch, and we defend dis here dojo wit our lifezor!", and if you're good then people would actually be afraid of someone like that. Which is what more games need imo.
Could you imagine a PvP game built around housing? Defend your house bitch! When you get into a guild then you defend your guild house which is placed in like the "frontiers".
You could be like, "We're fuckin monks, bitch, and we defend dis here dojo wit our lifezor!", and if you're good then people would actually be afraid of someone like that. Which is what more games need imo.
#4
Posted 06 October 2008 - 12:59 PM
It just seems like the way it is now that we're headed to RMT/fagor WoW land in MMOs. I even bought gold in WoW within the last month. But for like SWG the price of 1 million credits is fucking 80 cents. When I see that I don't think damn I need to get in on that deal, I think damn it must not be hard to get money.
Why must there be an end game? I thought MMOs were supposed to be fucking ongoing adventures. Why the rush to reach max level? That is why I recently quit WoW, it just isn't fun basically being forced to grind mindlessly repeating the same 4 types of quests.
I don't know how Warhammer is and I don't plan on playing it for a while, and I think it is mainly because I would hate to be disappointed yet again.
Why must there be an end game? I thought MMOs were supposed to be fucking ongoing adventures. Why the rush to reach max level? That is why I recently quit WoW, it just isn't fun basically being forced to grind mindlessly repeating the same 4 types of quests.
I don't know how Warhammer is and I don't plan on playing it for a while, and I think it is mainly because I would hate to be disappointed yet again.
#5
Posted 06 October 2008 - 02:37 PM
QUOTE (bonedead @ Oct 6 2008, 02:51 PM) <{POST_SNAPBACK}>
That really is a feature more games need imo. But they can't be like DAoC houses (though they are stomach-able), no, they need to be like UO and SWG houses. I want to go outside of NPC town and then see a bunch of Player Houses. I really do, and if they have a vendor to sell stuff, even better.
Could you imagine a PvP game built around housing? Defend your house bitch! When you get into a guild then you defend your guild house which is placed in like the "frontiers".
You could be like, "We're fuckin monks, bitch, and we defend dis here dojo wit our lifezor!", and if you're good then people would actually be afraid of someone like that. Which is what more games need imo.
Could you imagine a PvP game built around housing? Defend your house bitch! When you get into a guild then you defend your guild house which is placed in like the "frontiers".
You could be like, "We're fuckin monks, bitch, and we defend dis here dojo wit our lifezor!", and if you're good then people would actually be afraid of someone like that. Which is what more games need imo.
Did you really just say that you wanted SWG-type player housing? Player housing KILLED the SWG community. In the beginning (not sure if you played then), Anchorhead was THE prime hot spot because of it's proximity to Bestine and there used to be shit going on every night. EVERY FUCKING NIGHT. Raids on one or the other was what you logged in to do. Then player housing happened and towns got their own shuttleports, and places like AH are a ghost town because there is absolutely no reason to go there and they don't even have a starport. Then the player towns died out and still they sit there// cluttering up the landscape. Theres no pvp going on in those ghost towns, but there damn sure was in the glory days of AH vs Bestine.
#6
Posted 07 October 2008 - 10:41 AM
If you liked DAoC you will like Warhammer. It's basically just DAoC with WoW style small group/solo PvE and a more modern combat style. You do silly battlegrounds to level purely from PvP if you want just like in DAoC and then you jerk off to keeps and such when you hit max level. One of the PvP differences is that you get item drops from players in PvP (they have loot tables with PvP loot not actual player items) and you have WoW style PvP gear you can use based on your current renown rank. I am thinking in the end I will get insanely bored with the DAoC style "RvR" which is up their with blog on my list of gay words/acronyms. For now though I really like my character and that keeps me interested enough to keep playing and levelling.
On SWG I think player housing was something that really helped the feel of the game world. Where things started getting gay was when they added in the whole "player town" thing and allowed you to put up those stupid little bases to defend. I played on Bria so there was always a ton of action in most of the bigger towns PvP wise and even the bigger player towns found on places like Naboo had a good deal of PvP at any given time. What killed the game for me was when they tried to convert it into a crappy EQ in space (which it should have been in the first place!!) which was complete shit since the game wasn't built around being that from the get go. I still think JTL could have been one of the greatest expansions ever if they had put a bit more effort into it and opened up the PvP possibilities a lot more. Of course I also really liked X-Wing and Tie Fighter way back in the day. *shrug*
On SWG I think player housing was something that really helped the feel of the game world. Where things started getting gay was when they added in the whole "player town" thing and allowed you to put up those stupid little bases to defend. I played on Bria so there was always a ton of action in most of the bigger towns PvP wise and even the bigger player towns found on places like Naboo had a good deal of PvP at any given time. What killed the game for me was when they tried to convert it into a crappy EQ in space (which it should have been in the first place!!) which was complete shit since the game wasn't built around being that from the get go. I still think JTL could have been one of the greatest expansions ever if they had put a bit more effort into it and opened up the PvP possibilities a lot more. Of course I also really liked X-Wing and Tie Fighter way back in the day. *shrug*
#7
Posted 07 October 2008 - 01:08 PM
Sidd I think you're just butt hurt because you wanted the MMO to be more like the movie than it was. I mean sure, I understand why you would want that, but I mean come on this is an MMO we're talking about here, they just can't do that. They wanted to take it down it's own road to become a whole nother Star Wars story.
I don't know when the last time you tried JTL was Jil, but they may have it more to your liking. I doubt that it is anything like EVE with open PvP and security zones and shit, but I think there has to be some space PvP. Basically JTL is like SWG:2, SWG itself is basically 2 games: ground and space. The space part is pretty much like you said a PvE (EQ) game.
But yeah the houses really make the game for me. I mean shit, they aren't ever going to fill the void with NPCs as well as the players can. By void I'm talking about the possibilities presented when giving players the ability to have their own home outside of town with vendors and shit. That part of a game pretty much can't be substituted with NPCs for me, personally. Auction Houses do an alright job at it, but when it comes down to it for me I'd much rather have to find a shop stocked by a player or a group of players than simply just searching and buying. Immersion ftw!
I don't know when the last time you tried JTL was Jil, but they may have it more to your liking. I doubt that it is anything like EVE with open PvP and security zones and shit, but I think there has to be some space PvP. Basically JTL is like SWG:2, SWG itself is basically 2 games: ground and space. The space part is pretty much like you said a PvE (EQ) game.
But yeah the houses really make the game for me. I mean shit, they aren't ever going to fill the void with NPCs as well as the players can. By void I'm talking about the possibilities presented when giving players the ability to have their own home outside of town with vendors and shit. That part of a game pretty much can't be substituted with NPCs for me, personally. Auction Houses do an alright job at it, but when it comes down to it for me I'd much rather have to find a shop stocked by a player or a group of players than simply just searching and buying. Immersion ftw!
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