Warhammer Is Fun. No really.
#1
Posted 20 August 2008 - 09:11 AM
The game feels a lot like WoW as it doesn't add much in the way of actually playing your character that most of the better MMOs don't already do. You have autoattack, hotkeyed special abilities, global cooldown timer for everything, some sort of "energy" bar to manage, and a random gimmick similar to WoW rogue's combat points or a WoW warrior's rage. The world also looks like a "grittier" version of the WoW world with a fairly cartoonish feel overall. The characters aren't much more customizable than they are in WoW. You can choose faces, hair styles, eye color, scars, hair color, and some other random item. Some of the races have goofy shit, like orcs have customizable teeth. There are no settings for height or body type. The game is also heavily quest based. If you like WoW then this game will be tolerable for you. People who are sick of WoW but still liked it will perhaps find this a cozy place to do "something new". If you hated WoW this is not the game for you.
This is not the next "PvP Game". If you are mildly retarded and think DAoC is a "PvP Game" this might fill the void for you. If you are looking for a serious PvP game you will want to look elsewhere (i.e. go cry some more on the Darkfall forums or something). PvP in this game is kinda a cross between how it works in WoW and DAoC. Basically you have two teams. You can kill the people on the other team if a.) you are both in a battleground, b.) you are both in a contested area (gimpy version of DAoC Frontier), c.) they are in YOUR team's PvE area, d.) you are in THEIR PvE area AND they are flagged for RVR. So you technically PvP most everywhere but it is like the lowbie areas in WoW and has to be consentual. I have killed one person who was in my team's PvE area so far. So it's not that common in this beta at least.
Where this game is superior PvP wise to WoW is that it gives you GOOD exp for killing people. To compare, at level 10 I get about 2000 exp for turning in a quest that actually involves going and killing some mobs. An even con mob gives ~150 exp. For a player that hasn't been getting repeatedly gangraped (which lowers the amount of exp) I get about 1400 exp per kill. On top of this you also make renown (which is basically PvP EXP) and earn renown levels. These you can use as points sorta how realm ranks worked in DAoC. These let you buy better stats, more tactics, special abilities, morale abilities, etc. I think there is also supposed to be some sort of gear rewards for this but I haven't seen any.
Anyway that is the brief PvP rundown. If you have an specific questions ask and I will answer as best I can.
#2
Posted 20 August 2008 - 11:22 AM
#3
Posted 20 August 2008 - 09:13 PM
#4
Posted 21 August 2008 - 07:03 AM
#5
Posted 21 August 2008 - 08:52 AM
#6
Posted 21 August 2008 - 11:24 AM
#7
Posted 21 August 2008 - 01:17 PM
#8
Posted 22 August 2008 - 11:31 AM
#9
Posted 22 August 2008 - 01:36 PM
Question, I loved playing a Warlock in WoW, and right now I am playing a Witch Hunter. Are there any classes that is similar to the warlock playstyle?
#10
Posted 23 August 2008 - 01:05 PM
On the flip side a lot of this game has the same "dead" feeling you get in DAoC. There are areas where you feel there is actually some sort of war going on but a lot of the towns are just bland and lifeless the same way all of DAoC is. You have NPCs standing around a bunch of structures that are just something to look at more than serving any purpose. I know it's nitpicky but you can tell games where people cared (WoW, EQ, EQ2) just by the fact that most structures actually have some signs of habitation. *shrug* This is really obvious if you play a more complete area like the Chaos starting area and then switch to something that just feels more thrown together like the dark elves or high elves. Even their contested areas are much cooler. Like the Chaos vs Empire area has a fucked up town to fight inside of compared to the Dark/High elves area being just a boring hilly area with a points capturable points. Some areas, races, and classes definitely got way the fuck more love.
The closest thing to a warlock would either be a squig hunter or maybe one of the turret classes (engineer, magus). I think the squig herder has a few multipurpose squigs to handle different situations and ranged attacks to DPS. The white lion might be similar as a lot of their CC is based upon their pet but they are an up close and personal melee class rather than ranged DPS. The magus/engineer have turret style pets for extra DPS. I have heard they are not so hot in PvP but of the two the Magus is supposedly the better class. I have played none of these though so I am just going on what I have read.
#11
Posted 25 August 2008 - 10:39 PM
#12
Posted 26 August 2008 - 07:23 AM
#13
Posted 27 August 2008 - 04:26 AM
#14
Posted 27 August 2008 - 08:54 AM
#15
Posted 27 August 2008 - 09:28 AM
I concur. I remember Hillsbrad and STV developing my inner rage for allys and giving me a reason to level faster to destroy those lowbie killing assholes...
All this is a pussification and trying to stem to thousands of petitions resulting from lowbie ganking.
#16
Posted 27 August 2008 - 12:03 PM
All this is a pussification and trying to stem to thousands of petitions resulting from lowbie ganking.
getting ganked builds character
it is all part of the circle of strife
#17
Posted 27 August 2008 - 04:07 PM
Now, allowing newbies to get killed without a fighting chance simply doesn't make sense:
- Economic view: Mythic created content which is, from what I've gathered, fun (gasp) right from the start. There is no point to rush to rank 40 because the fun starts right from the beginning and not at the "end game". Encouraging players to rush to max level would make them miss a lot of content; content which required thousands of man hours to create.
- Philosophical view: Now the more cynical among you might not give a shit, but WHO looks like a perfect introduction to PVP for the masses. If EQ and WoW created a generation of carebears, WHO might actually breed a generation of players who will enjoy playing against other people instead of NPCs. You'd actually want to fuck up these future PK spawning grounds for the sole reason that you'd enjoy cruising around, stomping n00bs in the dirt? Fo' shame.
#18
Posted 27 August 2008 - 04:10 PM
Also I am not saying every server should be this way. Just make at least one that allows for a "real" PvP experience.
#19
Posted 29 August 2008 - 08:57 AM
#20
Posted 29 August 2008 - 09:57 AM
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