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This game blows, but...


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#1 Nubs

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Posted 30 July 2008 - 12:08 AM

How is this game going? I hear its a mess but I would like to hear some honest feedback so far.

#2 bonedead

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Posted 30 July 2008 - 07:02 AM

I know someone here said they like it. I'm thinking Maraud and Winnebago? Maybe Mr. Swiss Cheese?

#3 Maraud

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Posted 30 July 2008 - 08:20 AM

Wasn't me. After testing the game in beta for several months, I didn't even bother to buy a retail box.

#4 bonedead

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Posted 30 July 2008 - 10:22 AM

Really? I thought you were like, "PKers? You call yourselves PKers and you aren't even playing AoC? Labiaflaps.org!"

On the old forum. Maybe it was further away than I thought but it seemed somewhat recent. Maybe I just smoke too much..... (nooo couldn't be that).

#5 mven

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Posted 30 July 2008 - 11:49 AM

I think maybe that was Giizmo?

I haven't heard anything new. Every single person I know IRL who played it falls into one of two categories. They were like me, levelled relatively quickly, and quit after hitting max level a couple of weeks after release. Or they played it more casually, still don't have a max level character over a month after release, and quit anyway because the game is shallow and uninteresting. *shrug*

#6 WinnebagoWarrior

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Posted 30 July 2008 - 12:30 PM

I said I liked it and I still do. Main problem in my mind is that all the PvP stuff they promised hasnt been implemented yet (but will be over the next few weeks, starting tomorrow) and getting past level 57ish requires grinding, which I hate. Other than that, the game is fun and the design is good enough to keep it fun, for me at least. I think a large problem so far with people quitting the game is that it just isnt WoW. WoW never pulled me in and I got bored with it quick, but Ive been with AoC for going on two months now and I'm not bored at all.

Stuff in Aoc I like-

Combat is actually fun and strategic (this has always been my single biggest complaint about MMO's. Clicking on a button til something dies isnt fun. In Aoc you have to think about shields, which adds a pretty interesting level of depth. Combat is also pretty fast paced which also reduces boredom)
Graphics are pretty
FFA PvP
Fatalities
It allows for a good bit of soloing



Stuff I dont like-

Game world is pretty small
Some classes still have pretty important broken feats (mine doesnt, this prolly helps, haha)
Instancing- everything is instanced. this isnt the worst thing in the world to me but I know some people hate it. I liked being able to go in an instanced dungeons sometimes so i can quest without worrying about being ganked and so that I dont have to have a group everywhere I go. However ,the fact that EVERYTHING is instanced is kind of ridiculous.

#7 Giiizmo

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Posted 31 July 2008 - 03:16 AM

Wasn't me, I still think AoC blows as a PVP game.

#8 mven

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Posted 31 July 2008 - 08:17 AM

My appologies. Fuck who was it that said that!! Oh the humanity.

My biggest problem with AoC is that it is so shallow and lame. Tortage kinda has a gimpy singleplayer game/guild wars appeal but beyond that it pretty much sucks. The world is pretty but full of glitchy shit. The instancing is gay. The city building is gay. The PvP is meh. The combat system is essentially the same old tired bullshit except with a couple of extra buttons to hit (WHY THE FUCK COULDN'T THEY HAVE JUST MADE IT STREET FIGHTER STYLE THOSE FUCKING PIECES OF SHIT), etc.

#9 bonedead

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Posted 31 July 2008 - 11:19 AM

So you want a street fighter MMO? Lol.

I can see the beauty of a combat system like that though. Like Zelda: Link to the Past, where you hit a button to swing and it hits what is there, I like it.

#10 mven

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Posted 31 July 2008 - 01:51 PM

Well let me explain a bit better I guess. Essentially in AoC you basically have the same stupid hotkeys you have in any other game. If you want to do a badass combo of doom you hit the stupid hotkey which begins the combo and then you have to hit like 2-3 keys after that to actually do the combo.

How I would have done it is that you don't have any fucking hotkeys for combos. You hit your attacks in the correct sequence and it automatically does the combo. To me that would make the combat feel more "natural" or something. Make it something that makes sense. Like combos that finish with a blow to the lower leg = snare or knockdown and combos that end with a blow to the head = stun or blindness. That sort of thing. Having to hit an extra combo button is gay.

#11 bonedead

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Posted 31 July 2008 - 02:21 PM

Well would you say it is better than what EQ2 has with their Heroic Opportunities?

#12 Nubs

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Posted 31 July 2008 - 07:09 PM

So can I make the judgement call that AOC is a failure?

#13 Darthus

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Posted 01 August 2008 - 02:04 AM

QUOTE (Nubs @ Aug 1 2008, 01:09 AM) <{POST_SNAPBACK}>
So can I make the judgement call that AOC is a failure?


No you can't. Do you call 1 million shipped a failure? I do think they're bleeding subscribers, but I wouldn't say their sales stats are anything near a failure. It remains a game with ridiculous potential that was a bit too ambitious for its britches and released before it was fleshed out.

I'm with WW in that I still am subscribed and am waiting for the PvP patch (which is in test currently) before I make my final judgement. The unfortunate part is that the vast majority of people I knew who played have in indeed left, gone back to WoW or just gotten bored with it.

I'll agree that it wasn't the second coming of MMOs, but I knew it wasn't going to be. There was no way it could be as polished as WoW, and it wasn't even aiming for the Darkfall "Do anything, kill anyone PvPorgasmatron omg". Once again, WW is right on point. I'm still in the Warhammer beta, and I just can't go back to stare at the screen hotkey MMO combat, fields of static mobs and quest scrolls.

It may not be perfect, but it's ruined me for your standard MMO even more than I was before.

#14 mven

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Posted 01 August 2008 - 09:03 AM

I dunno the AoC combat is basically a gimped out version of what the wii did for console gaming. Yes being able to swing the controller to attack is neat for the first 5 minutes and then you realize how fucking annoying it is to attack by wiggling your controller and you wish you just had a button to push (I AM LOOKING AT YOU TWILIGHT PRINCESS!!). Same thing with AoC combat. It's no more strategic than hitting special attack buttons in another game you just have an extra button or 3 to hit at the end to complete it. Spellweaving is even more of a complete and utter lump of shit.

I also agree that the game can't be called a failure. I am sure by now Funcom has suckered enough of us into buying it to recoup most of their cost. I just hope they end up losing money in the long run (not likely). If anything they have proved what mythic did with DAoC. You can have a shitty game with a smooth launch and you will do much much better than a better game with a shitty launch. *shrug*

#15 Darthus

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Posted 01 August 2008 - 06:43 PM

If the Wii Twilight princess had actually mapped different sword directions to different "waggles" that would have been cool. It's not a direct comparison, otherwise there'd just be one "attack" button that you'd have to hit instead of it auto-attacking for you. That's Diablo, not AoC, where the direction you attack actually matters both for your damage and your combos. It's not rocket science, but it's definitely more significant than adding wii-waggle.

#16 mven

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Posted 05 August 2008 - 09:53 AM

I was aiming more at the fact that it's a gimmick moreso than a revolutionary advancement in gameplay.

#17 bonedead

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Posted 06 August 2008 - 10:12 AM

Or as Borat would say: It's a new big deal..... Not!

#18 sturmur

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Posted 12 August 2008 - 05:18 PM

That's unfortunate, I was pretty siked to come back to the internets ready to play some AoC. I guess it's WAR for me.

#19 mven

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Posted 13 August 2008 - 02:33 PM

Hopefully it is Warhammer for everyone since it is the last game coming out for a long ass while... /wrists

#20 Nubs

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Posted 13 August 2008 - 10:52 PM

QUOTE (Darthus @ Aug 1 2008, 05:43 PM) <{POST_SNAPBACK}>
If the Wii Twilight princess had actually mapped different sword directions to different "waggles" that would have been cool. It's not a direct comparison, otherwise there'd just be one "attack" button that you'd have to hit instead of it auto-attacking for you. That's Diablo, not AoC, where the direction you attack actually matters both for your damage and your combos. It's not rocket science, but it's definitely more significant than adding wii-waggle.

I'm more concerned with game value not units sold.





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