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Rise of the Argonauts


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#1 Erratic_Knight

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Posted 25 November 2008 - 12:44 AM

Yeah so i've been waiting for this for a bit. Semi excited about it, but I don't expect it to be successful. What I find interesting is the fact that combat seems actual realistic in terms of 1 hit from your sword can result in death if properly timed placed. Additionally a strike to the arm essentially nullifies that limb and so forth. I just cant find enough games with that kind of realism. (Even shooters these days) too many stand and hit 10 times before death combat systems...

Anyway in case you don't know much about the game here are a few links.

http://www.gamespot.com/pc/rpg/riseoftheargonauts/index.html

http://pc.ign.com/objects/901/901022.html

BOOBIES

#2 Giiizmo

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Posted 25 November 2008 - 02:59 AM



Also, did not read.

#3 bonedead

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Posted 25 November 2008 - 03:16 AM

Never heard of it, however, my name is Jason so I'm probably destined to own in that game.

#4 mven

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Posted 25 November 2008 - 08:44 AM

I remember they tried this with those Bushido Blade games. They were fun in short doses but the quick combat didn't really allow for as much replayability as other fighters imo. It got old pretty quick.

#5 bonedead

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Posted 25 November 2008 - 09:34 AM

The other day I realized that longer fights are sooo much better than quick fights. I know you've said it before but I never agreed nor really understood what you meant. It just seems like it would be so much more interesting and it would even make it easier for non PvP people to partake in PvP. Pretty much the ultimate PvP game will have long fights and from what I can tell, the combatants will probably revolve around each other during combat. Like when you hold hands and spin in a circle, except PvP. It would be more intense surviving a fight with 5% hp if it lasted a few minutes instead of 20 seconds (I'm mainly talking about 1v1).

#6 Erratic_Knight

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Posted 25 November 2008 - 10:34 AM

I don't have a problem with fights lasting a long time as long as they are lasting that long because they are blocking attacks or missing. But if fights are lasting a long time because characters have too many HP or they aren't dealing enough damage, then that's just retarded imo.

#7 bonedead

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Posted 25 November 2008 - 02:48 PM

Well if they're space ships they've got armor and shit. If they're warriors, more armor and shit. I guess I'm imagining more of a fps melee system (maybe without weapons) where you can judge your opponents next actions and dodge easily, but what I really meant about them lasting long was that you have a decent amount of skills, new skills (maybe some GW skills too) that allow you to keep the fight going. If everyone has 5 attacks/counter attacks, theres a full hotbar, it'd be nice.

#8 Gukag

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Posted 25 November 2008 - 10:14 PM

If you like realism in your FPS, you have to try Red Orchestra. WW2 is overplayed in FPS games I know, but this one has some variety if only for it's focus on the Eastern Front. It's old now, and it has some weird graphical glitches, but I still find it enjoyable.
Operation Flashpoint is also kind of dated but it's awesome.

ps: nice boobies

#9 Giiizmo

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Posted 26 November 2008 - 02:36 AM

QUOTE (bonedead @ Nov 25 2008, 09:48 PM) <{POST_SNAPBACK}>
If everyone has 5 attacks/counter attacks, theres a full hotbar, it'd be nice.


Fuck hotbars and intricate UIs, make it more like Jedi Knight with special moves that require a defined sequence of movement. I'm dead sick of feeling like an investment broker monitoring hundreds of market statistics each time I play an MMO, it sucks out what little immersion games give nowadays. How would health bars work in RL anyway? Do we really need to know how close to dying something is? Can't we use other visual cues such as blood, limping or groans of pain?

No really, fuck UIs and their myriads of fucking buttons and health bars all over the place. Lazy motherfucking game designers need to break the god damn mold already.

#10 bonedead

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Posted 26 November 2008 - 06:35 AM

You can break my mold any time you want, big boy.

#11 mven

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Posted 26 November 2008 - 04:48 PM

I like long fights that take strategy and planning of moves and countermoves. Not long fights that simply revolve around it taking longer to whittle someone down with the same ole shit over and over. It was like Warlocks in WoW they have so many abilities you could fill up 10 hotkey bars (exageration obv) but when you 3 shot someone with your primary nuke what is the fucking point?

I want longer fights where every second of the fight can make or break you. Not just it takes me 3 minutes to kill someone so their friends have a chance to show up. *shrug*

#12 bonedead

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Posted 28 November 2008 - 07:20 AM

I love when you've PvEed a lot and figured out the most efficient hotkey sequence to do the most dmg asap while conserving action/getting all of your buffs up/basically using all of your abilities. Then you run into a tank in PvP and use it on him except this time you have to go through it like 2-3 times before the dude dies, but it works. Meh





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